SC_hane
=======
  Textures:
    - bb_haneI
    - highL
        Offset: 0.849609375, 0
        Scale: 0.2978515625, 0.8984375
        Rotation: -0.924375133518479
    - bb_toon

  Ambient Colors:
    - 0, 0, 0, 255

  Color Registers:
    - 128, 128, 128, 255
    - 255, 172, 0, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #3 RGB))
         A = 0, add 127, multiply by 2
    2: RGB = ((255, 172, 0) * (prev. RGB))
         A = ((tex #1 A) * (prev. A))
    3: RGB = (tex #2 RGB), then add (prev. RGB)
         A = (prev. A)



SC_light
========
  Textures:
    - bb_lhaneIA

  Ambient Colors:
    - 0, 0, 0, 255

  Color Registers:
    - 240, 255, 68, 255
    - 112, 255, 68, 255

  Steps:
    1: RGB = (lerp from (240, 255, 68) to (112, 255, 68) using (tex #1 RGB))
         A = (tex #1 A)

  Animation:
    00: ...  to (112, 255, 68)
    30: ...  to (0, 140, 0)
    60: ...  to (112, 255, 68)
